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Full-Stack Web Developer
specializing in modern, scalable web applications
I design and build production-ready software — with a strong focus on performance, clean architecture, and maintainable backend systems.
”Open to junior and entry-level software engineering opportunities.
mouna@dev:~
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whoami
mouna@dev:~$ whoami
I'm a full-stack web developer with a backend-focused mindset and a strong foundation in systems programming.
My experience includes building real-time applications, designing REST APIs, and developing low-level systems like HTTP servers in C++ and graphics engines in C. I care deeply about performance, clean code, and building software that scales.
Currently focused on building modern SaaS-style web applications using React, Next.js, TypeScript, Fastify, and production-ready database stacks.
I enjoy solving complex engineering problems and turning ideas into reliable, scalable systems.
experience
mouna@dev:~$ experience
EDUComputer Science Student
Ben Guerir, Morocco
1337 (42 Network)
Intensive peer-to-peer software engineering program
Focused on systems programming, algorithms, and memory management
Built custom HTTP servers and graphics engines from scratch
Developed strong debugging and problem-solving skills
EDUSoftware Engineering Program
Online
ALX
Full-stack web development training
Backend systems, APIs, Git, and agile development
Built full-stack applications using modern JavaScript frameworks
skills
mouna@dev:~$ skills
frontend
React
Next.js
TypeScript
Tailwind CSS
shadcn/ui
HTML5 / CSS3
backend
Node.js
Fastify
Express
REST API design
Authentication (JWT, OAuth)
systems
C
C++
HTTP protocol
Socket programming
database
PostgreSQL
Prisma ORM
MongoDB
MySQL
SQLite
tools
Docker
Git
Linux
projects
mouna@dev:~$ projects
Pongify — Real-Time Multiplayer Web Application
Designed and developed a full-stack real-time multiplayer game using WebSockets.
Built scalable backend using Node.js and WebSocket protocol
Implemented secure authentication using JWT and OAuth2
Developed responsive frontend using React and TypeScript
Engineered real-time game state synchronization
source private
NetServe — Custom HTTP Server (C++)
Built a fully functional HTTP server from scratch in C++ inspired by Nginx architecture.
Implemented HTTP protocol handling (GET, POST, DELETE)
Designed socket-based server architecture
Supported static files and CGI execution
Engineered configuration-driven server behavior
source private
PhotonTrace — Ray Tracing Engine (C)
Developed a ray tracer capable of rendering 3D scenes using custom rendering logic.
Implemented ray-object intersection algorithms
Built lighting and shading systems
Designed scene parsing engine
Optimized rendering performance
source private